Now, this is purely an opinion piece. Everyone always has their preferences when it comes to which game is better and blah blah blah. That's cool, I respect that. I am just stating that in my opinion if it hadn't been for these 6 games, FPS games would not be where they are now. Also, take note that 3 out of 5 of the games are from the same company. Just saying "id" is awesome! Now, let's get to it.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software. Originally released on May 5, 1992, for the PC operating system DOS, the game was inspired by the 1980s Muse Software video games Castle Wolfenstein and Beyond Castle Wolfenstein. A promotional version of Wolfenstein 3D was released as shareware, which permitted it to be copied widely. The game was later ported to a wide range of computer systems and video game consoles.
The shareware release contains one episode consisting of ten levels. The commercial release consists of three episodes, which include the shareware episode and two subsequent episodes. Later releases included a three-episode mission pack titled The Nocturnal Missions. The player assumes the role of a World War II Allied spy William "B.J." Blazkowicz, who is trying to escape from Castle Wolfenstein, a Nazi German prison. After the initial escape episode, Blazkowicz carries out a series of crucial missions against the Nazis.
Wolfenstein 3D was a critical and commercial success. It is widely regarded as having helped popularize the genre on the PC and having established the basic run-and-gun archetype for many subsequent first-person shooter games. (WIKI)
I can recall many an hour sitting at my brothers computer running around and shooting Nazis in the face. This game was "one of a kind". there wasn't anything else out there at the time even remotely as cool. I truly feel that this game paved the way for FPS games.
Doom is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in the video game industry, for having ushered in the popularity of the first-person shooter genre. The original game was divided into three nine-level episodes and was distributed via shareware and mail order.The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
In Doom, players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell. With one third of the game, nine levels, distributed as shareware, Doom was played by an estimated 15–20 million people within two years of its release, popularizing the mode of game play and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as "Doom clones". Its graphic violence, as well as satanic imagery, made Doom the subject of controversy.
The Doom franchise was later continued with the follow-up Doom II: Hell on Earth (1994) and numerous expansion packs, including Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC DOS, the games have later been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture. Doom 4 was announced as in production in 2008 and was later re-titled simply as Doom. (WIKI)
Then there's DOOM! I remember playing this a whole bunch at the arcade. Roll of quarters in my pocket, a slice of pizza from Sbarro and a coke, it was time to kick some demon butt! The sheer gore factor and weapon variety really pushes the limits of what "id" had done before. I remember my parents saying I wasn't allowed to play the "Satan Game" because of all the demonic imagery. I tried to tell them that it was okay because I was destroying the evil in the game. They didn't buy it.
Rise Of The Triad
Rise of the Triad: Dark War is a first-person shooter video game that developed and published by Apogee Software (3D Realms) in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. (WIKI)
Rise of the Triad is one of those hidden gems that not too many people knew about. In my opinion it really stepped up the bar. For the first time in a FPS I could have my character jump and aim up and down. The programmers at Apogee really tried to take gaming to a whole new level with the technology available at the time.
Duke Nukem 3D
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms and published by GT Interactive Software. The full version of the game was originally released for MS-DOS in May 1996 as version 1.3d, while the shareware version was released on January 29, 1996. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms. The Plutonium PAK, an expansion pack which updated the game to version 1.4 and added a fourth eleven-level episode, was released in November 1996. The Atomic Edition, a standalone version of the game that included the content from the Plutonium PAK and updated the game to version 1.5, was later released; the original version of Duke Nukem 3D has since been discontinued.
Duke Nukem 3D features the adventures of the titular macho Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. The game's violent nature, erotic elements, and portrayal of women incited controversy.
After fifteen years in development hell, a direct sequel was released called Duke Nukem Forever.
Duke Nukem was the first I ever heard profanity or sexual innuendo (Leisure Suit Larry not with standing) in a video game. The dry humor and bad one liners made the game a true milestone in gaming. Plus it was just funny as hell!
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor in many ways. Unlike theDoom engine before it, the Quake engine offered full real-time 3D rendering and early support for 3D acceleration through OpenGL. AfterDoom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against other competitors on the Internet far easier and more reliable. (WIKI)
Pure carnage and chaos! It was like Doom and Wolfenstein had a baby and that baby was mentally psychotic! "id" took gaming to a whole new level and the full real time 3D rendering was a breakthrough in gaming science. I remember getting a quick game in right before I had to get in the car and go to the airport so I could do my job training for the US Military.
Halo is a military science fiction first-person shooter video game franchise created by Bungie and now managed and developed by 343 Industries, a subsidiary of Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the parasitic Flood. The central focus of the franchise builds off the experiences of Master Chief John-117, one of a group of supersoldiers code named Spartans, and his artificial intelligence (AI) companion, Cortana. Other characters, such as Noble Six from Halo: Reach, are also introduced in the series. The term "Halo" refers to the Halo rings: large, habitable superweapons that were created to destroy the parasitic Flood. They are similar to the Orbitals in Iain M. Banks' Culture novels, and to authorLarry Niven's Ringworld concept. (WIKI)
The reason I have Halo on here, is one; it was and is AWESOME! 2- It was the first FPS I ever played where the games processing allowed for different variations of game play. The bad guys never moved the same way, or attacked the same way. Every time I played through it, it was always changing. I would sit in my barracks room for hours at Camp Lejune playing multi-player with connector cables stretching out the window and into the next room! You've never played LAN Halo until you have played with 7 other Marines, a case of beer and burgers and dogs on the grill!
So those are my six. What games would you have chosen?
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